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AI Video Prompts by Styles

Prompts grouped by look — cinematic, surreal, sci-fi and retro film treatments.

LTX 2.350
Read the full prompt — Baobab Dawn Light BeamsA lone baobab stands on a wide dry plain in early morning, its thick pale trunk and bare crooked branches dark against the sky. Low sun behind the tree breaks through a layer of thin haze, and straight beams of sunlight fan out between the branches and fall across the field. The haze is milky grey-white, the beams are pale golden, the dry grass is straw-tan, and the trunk is a warm grey-brown. Wide shot from a low angle close to the ground, the whole tree and the horizon in focus, a few grass stalks in the foreground. The grass sways gently in a light breeze from start to end, the beams stay steady. The camera stays still. Soft, quiet morning air, no people, no animals, no text, no logos, no watermark.
WAN 3.0210
Read the full prompt — Dracula Eats Marshmallow@Video1 controls motion, camera, composition, timing, and sound; keep all of it exactly: the dancer comes toward the handheld camera, takes out a plain white marshmallow, bites it and chews with a deadpan face staring straight into the lens, then turns away and dances off into the crowd. @Image1 controls the identity of the dancer: replace him in every frame with the person from @Image1, including face, hair, build, outfit. No trace of the original. @Image2 controls the people who follow and dance behind him: replace the guests behind him with the people from @Image2. @Image3 controls one onlooker in the crowd who squints suspiciously at the dancer; only one of him. If @Image2 or @Image3 is not provided, fill the crowd with people dressed to fit the location. If @Image4 is provided, it controls the location: replace the room, furniture, lights and floor to fit that place, and dress everyone in the background to match it. If @Image4 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, furniture, lights or floor. The marshmallow stays plain white and clearly visible. One continuous shot, no cuts, no subtitles, no text.
MiniMax H3 Turbo20
Read the full prompt — Girl Lantern Glowing TreeA small girl in a yellow raincoat and rubber boots, dark braids, stands with her back to the camera on a mossy forest path, holding a lantern low at her side. In front of her rises a giant tree with a trunk wider than a house, its bark and branches glowing soft turquoise from within. She slowly lifts the lantern higher toward the tree. Fireflies drift between the roots and ferns. Night: the only light is the turquoise glow of the tree and the warm yellow flame of the lantern, which lights her raincoat and the nearest moss. The forest around is deep dark green and almost black. Wide shot from a low angle close to the ground, the camera slowly tilts up from the girl to the crown of the tree. No text, no logos, no watermark.
LTX 2.340
Read the full prompt — Empty Stadium Red ScarfA lone man sits on the top concrete step of an empty stadium, seen from behind in a wide shot. He is in his thirties, with short natural black hair, broad shoulders in a charcoal wool coat, a red knitted scarf around his neck, hands resting on his knees. Below him rows of empty steel-grey seats curve down to a pale green pitch. The only movement is the end of the red scarf lifting and settling in a light wind. Early morning, cold diffused light from an overcast sky, no sun, soft shadows. Palette: steel-grey seats and sky, a red scarf, pale concrete steps. The camera stays still at a low angle behind and slightly below him, the whole stadium in focus. Matte concrete, painted metal seats, no other people, no birds. No text, no logos, no watermark, no signage, no background music.
WAN 3.0180
Read the full prompt — Gladiator Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.
LTX 2.370
Read the full prompt — Cloaked Figure Autumn PathA lone figure in a long emerald-green hooded cloak stands with their back to the camera at the edge of a quiet forest, facing a narrow path of cream-colored sand that leads between the trees. The figure stands completely still; only a light breeze lifts the hem of the cloak a little. Amber-gold leaves fill the canopy and cover the grass at the sides, and the tall trunks are a soft cream-grey. Early morning sun comes from the upper left through the leaves and casts soft golden patches on the grass and the cloak's shoulders. The camera slowly pushes in from a wide shot until the figure fills the middle of the frame, the whole scene in focus. Large simple shapes, smooth matte cloak, a quiet, mysterious and bright mood. No face visible, no text, no logos, no watermark.
Seedance 2.560
Read the full prompt — Agent and Alien Gear Check@Video1 is the exact template for camera, framing, every movement and its timing, the locker room set, lighting, sound and the props in order - follow @Video1 strictly. @Image1 is the main hero who holds the camera: appearance only, never its background. @Image2 is the partner who peeks in over his shoulder: appearance only, never its background. Keep every special feature of both, such as skin colour, eye shape and number of fingers, visible in every frame. Photorealistic live-action footage, real skin texture, natural locker-room light, real metal and fabric, hands grip each prop naturally. Handheld selfie camera on an outstretched arm, wide lens from slightly below, dark metal lockers with stickers behind. [0-1 s] the hero talks to the camera in a close selfie. [1-2 s] the partner peeks in over the hero's left shoulder. [2-4 s] the hero turns to the partner for a quick friendly moment and turns back to the camera smiling. [4-5 s] a sleek retro-futuristic silver-and-black blaster pistol held up to the camera and turned sideways. [5-6 s] the hero points a slim silver pen-shaped device at the lens and clicks it: a blinding white flash with a turquoise glint fills the whole frame, then fades back to the hero. [6-7 s] a folding knife held to the camera. [7-8 s] handcuffs raised in both hands. [8-9 s] two pistol magazines held to the camera. [9-10 s] a small black flashlight held to the camera. [10-11 s] hands reach to the camera and the shot whips away with motion blur. The hero ends standing in the locker room, frame settled. Only the people and the named props change; everything else stays as in @Video1. Avoid: subtitles, captions, any text, logos, watermark, extra people, extra fingers, studio grey background, cuts that are not in @Video1.
WAN 3.0120
Read the full prompt — K-pop Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.

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