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AI Video Prompts by Use Cases

Prompts grouped by what you are making — ads, social verticals and editorial shoots.

MiniMax H3 Turbo10
Read the full prompt — Fox Baker Rolling DoughA stylized 3D animated character, a young fox baker with soft orange fur, large expressive eyes and a tall white baker's hat, stands facing the camera behind a floured wooden table and rolls a round of dough with a wooden rolling pin, a small cloud of flour puffing up with each press, a cheerful focused smile. The bakery wall behind him is mint-green with a cream stone floor and copper pots on a shelf. One warm key light from the bakery window on the left casts a soft shadow across the table, a soft backlight outlines the fur and hat, cool mint fill in the shadows. Medium shot, eye level, the camera slowly pushes in toward the fox. Soft plush fur, smooth clay-like dough, powdery flour. Pastel 3D cartoon look, simple rounded shapes. No text, no logos, no watermark.
LTX 2.360
Read the full prompt — Paper Airplane ClassroomA stylized 3D animated character: a schoolgirl of about nine with a short dark bob and big expressive brown eyes, in a navy blazer, pleated navy skirt and white collared shirt, sits at a light-wood desk in a bright classroom. She raises a white paper airplane in her right hand, grins, and with one smooth throw sends it gliding forward across the room, her eyes following it. Lemon-yellow curtains frame a tall window on the left, a lemon-yellow backpack hangs on her chair, the floor is pale wood. Strong midday sun pours through the window and casts soft warm light on her face and the desk, with gentle violet-blue shadows, soft materials like in a 3D animated film. Medium shot from slightly front-side, the camera stays still, the whole girl and the desk in focus. Smooth simple shapes, clean surfaces, no other students, no text, no logos, no watermark.
WAN 3.080
Read the full prompt — Dracula Hand Dance@Video1 controls motion, camera, framing, timing, and sound; keep all of it exactly: the static waist-up shot and the whole hand and finger routine on the beat - crossed fists at the chest, a triangle made with the fingertips, palms crossed flat on the chest, fingers interlaced into a pyramid, fingers flicking and parting, then palms rolling over each other in front of the chest. Both hands stay in frame the whole time, five fingers on each hand, short nails, no claws. @Image1 controls the identity of the performer: replace him in every frame with the person from @Image1, including face, hair, build, outfit, and any special features such as eye colour or fangs, which stay visible in every frame. Calm deadpan face looking straight into the lens, no smile. No trace of the original. If @Image2 is provided, it controls the location: replace the environment and the crowd behind him to fit that place, with everyone dressed to match it. If @Image2 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, props or walls. One continuous shot, no cuts, no subtitles, no text.
MiniMax H3 Turbo20
Read the full prompt — Girl Lantern Glowing TreeA small girl in a yellow raincoat and rubber boots, dark braids, stands with her back to the camera on a mossy forest path, holding a lantern low at her side. In front of her rises a giant tree with a trunk wider than a house, its bark and branches glowing soft turquoise from within. She slowly lifts the lantern higher toward the tree. Fireflies drift between the roots and ferns. Night: the only light is the turquoise glow of the tree and the warm yellow flame of the lantern, which lights her raincoat and the nearest moss. The forest around is deep dark green and almost black. Wide shot from a low angle close to the ground, the camera slowly tilts up from the girl to the crown of the tree. No text, no logos, no watermark.
LTX 2.350
Read the full prompt — Mossy Log Turtle WalkA stylized 3D animated baby turtle with a big round head and large glossy dark eyes crawls slowly along a thick mossy log, lifting one front flipper at a time in soft, unhurried steps, and glances ahead with a calm curious look. On its back sits a tiny backpack made of one curled orange leaf with a vine strap. The shell is a smooth emerald-green dome, the log is covered in rounded emerald moss, and the background is a soft blurred forest of big simple shapes with lilac ferns and lilac-violet shadows under the log. Light: a low warm sun behind the turtle acts as a backlight, painting a thin golden edge along the shell and leaf, while the shadows stay soft and violet. Medium shot from the side at the turtle's eye level, the camera stays still. Soft clay-like materials, smooth surfaces, gentle glow where light passes through the leaf. No text, no logos, no watermark.
WAN 3.070
Read the full prompt — Dracula Wife Hand Dance@Video1 controls motion, camera, framing, timing, and sound; keep all of it exactly: the static waist-up shot and the whole hand and finger routine on the beat - crossed fists at the chest, a triangle made with the fingertips, palms crossed flat on the chest, fingers interlaced into a pyramid, fingers flicking and parting, then palms rolling over each other in front of the chest. Both hands stay in frame the whole time, five fingers on each hand, short nails, no claws. @Image1 controls the identity of the performer: replace him in every frame with the person from @Image1, including face, hair, build, outfit, and any special features such as eye colour or fangs, which stay visible in every frame. Calm deadpan face looking straight into the lens, no smile. No trace of the original. If @Image2 is provided, it controls the location: replace the environment and the crowd behind him to fit that place, with everyone dressed to match it. If @Image2 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, props or walls. One continuous shot, no cuts, no subtitles, no text.
WAN 3.0120
Read the full prompt — K-pop Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.
LTX 2.340
Read the full prompt — Empty Stadium Red ScarfA lone man sits on the top concrete step of an empty stadium, seen from behind in a wide shot. He is in his thirties, with short natural black hair, broad shoulders in a charcoal wool coat, a red knitted scarf around his neck, hands resting on his knees. Below him rows of empty steel-grey seats curve down to a pale green pitch. The only movement is the end of the red scarf lifting and settling in a light wind. Early morning, cold diffused light from an overcast sky, no sun, soft shadows. Palette: steel-grey seats and sky, a red scarf, pale concrete steps. The camera stays still at a low angle behind and slightly below him, the whole stadium in focus. Matte concrete, painted metal seats, no other people, no birds. No text, no logos, no watermark, no signage, no background music.
WAN 3.0210
Read the full prompt — Dracula Eats Marshmallow@Video1 controls motion, camera, composition, timing, and sound; keep all of it exactly: the dancer comes toward the handheld camera, takes out a plain white marshmallow, bites it and chews with a deadpan face staring straight into the lens, then turns away and dances off into the crowd. @Image1 controls the identity of the dancer: replace him in every frame with the person from @Image1, including face, hair, build, outfit. No trace of the original. @Image2 controls the people who follow and dance behind him: replace the guests behind him with the people from @Image2. @Image3 controls one onlooker in the crowd who squints suspiciously at the dancer; only one of him. If @Image2 or @Image3 is not provided, fill the crowd with people dressed to fit the location. If @Image4 is provided, it controls the location: replace the room, furniture, lights and floor to fit that place, and dress everyone in the background to match it. If @Image4 is not provided, keep the original environment. From @Video1 take only the motion and the camera; take none of its people, clothes, furniture, lights or floor. The marshmallow stays plain white and clearly visible. One continuous shot, no cuts, no subtitles, no text.
WAN 3.0180
Read the full prompt — Gladiator Streetball Dunk@Video1 controls motion, camera, composition, cuts, slow motion, timing, and sound; keep all of it exactly. @Image1 controls the identity of the scoring player (drives, dunks twice, celebrates to camera): replace the player in every shot with the person from @Image1, including face, hair, build, outfit. @Image2 controls the identity of the defender who gets dunked on: replace the defender in every shot, including the final one; if @Image2 is not provided, keep the original defender. No trace of the originals. If @Image3 is provided, it controls the location: replace the environment with that place. Rebuild court, hoops, background, crowd, lighting, and grading to fit it. If @Image3 is not provided, keep the original environment. In the final shot, the only player in frame is the already replaced defender (from @Image2, not the original), standing in the center with a hand covering the face. Remove the man behind; keep the crowd. Keep choreography, dunks, celebration.
LTX 2.360
Read the full prompt — Panda Cub Snowy SwingA stylized 3D animated panda cub with large expressive eyes and soft rounded forms sits on a wooden swing in a snowy backyard, swinging gently forward and back in one smooth steady arc with a happy smile. It wears a red knitted scarf, its ends trailing behind. Behind it stand a small cottage with one warm yellow lit window, a wooden fence and a snowy fir tree, all under an evening-blue sky above a snow-white ground. Soft large snowflakes fall quietly. Light: cold blue dusk sky as the main source, a warm yellow glow from the cottage window falling on the snow beside the swing. Medium shot at the panda's eye level, the camera stays still. Polished 3D animated movie look: smooth clean surfaces, simple large shapes. No text, no logos, no watermark, no music.

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